Kernlus
Tyranny: Fatebinder role, Conquest choices, Edicts, reputation with factions, Fear and Loyalty companion meters, spellcrafting sigils, real-time with pause combat, party abilities, moral authority, branching routes
Madboys: korte tactische dungeonraids, squadgebaseerde heldenrollen, leesbare beurtgebaseerde positionering, uitrusting, runen, klassen, artefacten, partysynergie, AI-heldenverhalen, Raadsbesluiten
Gevechtsstijl
Tyranny: Fatebinder role, Conquest choices, Edicts, reputation with factions, Fear and Loyalty companion meters, spellcrafting sigils, real-time with pause combat, party abilities, moral authority, branching routes
Madboys: korte tactische dungeonraids, squadgebaseerde heldenrollen, leesbare beurtgebaseerde positionering, uitrusting, runen, klassen, artefacten, partysynergie, AI-heldenverhalen, Raadsbesluiten
Build-diepte
Tyranny: Fatebinder role, Conquest choices, Edicts, reputation with factions, Fear and Loyalty companion meters, spellcrafting sigils, real-time with pause combat, party abilities, moral authority, branching routes
Madboys: korte tactische dungeonraids, squadgebaseerde heldenrollen, leesbare beurtgebaseerde positionering, uitrusting, runen, klassen, artefacten, partysynergie, AI-heldenverhalen, Raadsbesluiten
Risico en progressie
Tyranny: Fatebinder role, Conquest choices, Edicts, reputation with factions, Fear and Loyalty companion meters, spellcrafting sigils, real-time with pause combat, party abilities, moral authority, branching routes
Madboys: korte tactische dungeonraids, squadgebaseerde heldenrollen, leesbare beurtgebaseerde positionering, uitrusting, runen, klassen, artefacten, partysynergie, AI-heldenverhalen, Raadsbesluiten
Verhaal / wereldlaag
Tyranny: Fatebinder role, Conquest choices, Edicts, reputation with factions, Fear and Loyalty companion meters, spellcrafting sigils, real-time with pause combat, party abilities, moral authority, branching routes
Madboys: korte tactische dungeonraids, squadgebaseerde heldenrollen, leesbare beurtgebaseerde positionering, uitrusting, runen, klassen, artefacten, partysynergie, AI-heldenverhalen, Raadsbesluiten
Het best voor
Tyranny: Fatebinder role, Conquest choices, Edicts, reputation with factions, Fear and Loyalty companion meters, spellcrafting sigils, real-time with pause combat, party abilities, moral authority, branching routes
Madboys: korte tactische dungeonraids, squadgebaseerde heldenrollen, leesbare beurtgebaseerde positionering, uitrusting, runen, klassen, artefacten, partysynergie, AI-heldenverhalen, Raadsbesluiten