Onderdeel
Divinity: Original Sin 2
Madboys
Kernlus
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin-personages, Source points, teleportation and environmental combos, party composition, dialoogkeuzes, co-op campaign, status effects
Madboys: tactische squad-raids, heldenrollen, positionering, uitrusting, runen, klassen, artefacten, AI-heldenverhalen, Raadsbesluiten, koninkrijksprogressie
Gevechtsstijl
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin-personages, Source points, teleportation and environmental combos, party composition, dialoogkeuzes, co-op campaign, status effects
Madboys: tactische squad-raids, heldenrollen, positionering, uitrusting, runen, klassen, artefacten, AI-heldenverhalen, Raadsbesluiten, koninkrijksprogressie
Build-diepte
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin-personages, Source points, teleportation and environmental combos, party composition, dialoogkeuzes, co-op campaign, status effects
Madboys: tactische squad-raids, heldenrollen, positionering, uitrusting, runen, klassen, artefacten, AI-heldenverhalen, Raadsbesluiten, koninkrijksprogressie
Risico en progressie
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin-personages, Source points, teleportation and environmental combos, party composition, dialoogkeuzes, co-op campaign, status effects
Madboys: tactische squad-raids, heldenrollen, positionering, uitrusting, runen, klassen, artefacten, AI-heldenverhalen, Raadsbesluiten, koninkrijksprogressie
Verhaal / wereldlaag
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin-personages, Source points, teleportation and environmental combos, party composition, dialoogkeuzes, co-op campaign, status effects
Madboys: tactische squad-raids, heldenrollen, positionering, uitrusting, runen, klassen, artefacten, AI-heldenverhalen, Raadsbesluiten, koninkrijksprogressie
Het best voor
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin-personages, Source points, teleportation and environmental combos, party composition, dialoogkeuzes, co-op campaign, status effects
Madboys: tactische squad-raids, heldenrollen, positionering, uitrusting, runen, klassen, artefacten, AI-heldenverhalen, Raadsbesluiten, koninkrijksprogressie